Game Updates
Check this page to see new features, ideas, and developments in our game.
May 2
- Updated volcano zone
- Redesigned inventory UI
April 25
April 25 was game demo day. We presented to classmates, peers, and faculty. This allowed our team to gather a variety of valuable feedback which helped make us aware of flaws, bugs and places where we can improve.
April 18
- Created new cutscene
April 11
- Implemented save function (allows three save slots)
- Added particle effects while in water
April 4
- Added inventory system
- Created items of varying size
March 28
- Added boss sprite
- Added torches inside ice cave
March 21
- Added menu to change controls
- Added sky texture during night cycle
March 14
- Fixed camera clipping
- Modified UI color
March 7
- Created enemy AI
- Large enemies now move with animations
March 2
- Mapped controller support (Only works for certain controller types)
- Modified in-game UI
February 28
- Created main menu
February 21
- Added enemy health script and graphics
- Modified lava-themed area and added grass texture
- Added player walking animation
February 14
- Added potential shipwreck map element
- Created basic map concept with various "biomes"
This is the beginning of the update log.